Context
Studios iterate their economy on instinct or through slow A/B tests. Every wrong call costs retention and LTV. The production → live → measurement → adjustment loop is far too slow.
Economic intelligence applied to video games. Scientific method and AI models for economy, balance and monetisation decisions, before they hit production.
Studios iterate their economy on instinct or through slow A/B tests. Every wrong call costs retention and LTV. The production → live → measurement → adjustment loop is far too slow.
Predictive models that simulate player economic behaviour against design changes. The team sees the expected impact before touching the build — hypotheses validated in hours, not weeks.
They simulate the economic behaviour of real cohorts against design changes, trained on 18 months of telemetry.
Translates the model into expected impact on retention and monetisation before touching the build. Signal in hours, not weeks.
They watch the key metrics live and fire alerts and an automatic rollback if the economy drifts.
Audit of in-game events + cohort mapping
Training on 18 months of telemetry · validation against real outcomes
Dashboard that turns the model into live-ops decisions without needing data science
Guardrails, alerts and automatic rollback if the key metric drifts
Arguing about numbers instead of hunches. That is the whole thesis.
Tell us what costs more than it should. We come back with a concrete plan, realistic timelines and a clear yes or no.
contacto@plantekia.com